
Success by the Delta side has the biggest impact since it enables the enemy to be entirely pushed out of Golf, and an economy of forces defense instituted, with ATGM teams in the buildings or forests, recon infantry, defensive line infantry stationed in forests who are very cost effective to hold the ground, and tanks in cover which can reveal themselves at optimal moments during a defense and provide fire support. Most of the time, Alpha has a principally defensive mission: hold the forward edges of the forest with reconnaissance infantry, and if necessary if things on the rest of the map haven't gone well attack up to the top corner if the defense line is clear, in order to spot enemy CVs in Delta's side of Foxtrot. This is assisted by ATGMs positioned in the buildings across the river from where they can fire at the flanks of enemy vehicles attacking the trees. For Alpha, they need to preserve their position on the hill, where their CV for Foxtrot is almost always located, and they can use the forest between the hill and the river to help protect the road to their spawn. This fighting tends to not be as often pursued as on the Golf side, but sometimes it does become the main combat area. There are two combat zones here most of the time, either the hill top, generally held by Alpha automatically, and the fighting area between the two tree lines adjoining the canal, which can also be one of the principal opening fighting areas. Foxtrot, is commonly disputed by both sides. You should always have infantry to screen your tanks to the left when playing as Delta, or else they can be side shot like this scenario Foxtrot This should be definitely watched out for with nations with motorized, high AP, good range infantry - think Finland in Baltic Front or France in Eurocorps. It is possible for the Alpha side to send infantry through the middle of the map and to the side, and without infantry protection sideshot your tanks. This slugging match should have a few elements kept in mind however.

The majority of the time the battle here will take place on this side of the zone, with an opening engagement which is often based on a close or medium range tank duel, fighting from the grove which Alpha has and the furthest forward forest projection of the other side, Delta. This clear land is surrounded by a semi-circle arrangement around it, with flanking horns reaching towards the buildings, and a few occasional bushes in the otherwise relatively open terrain. The western side of the map is a long zone, Golf with the side closer to the south - Alpha - relatively open, with a tree grove, a few buildings, and a river behind it with a bridge which crosses to the buildings.
